BLOOD AND SOULS FOR MY LORD ARIOCH : ELRIC OF MELNIBONE

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The Hunt for Zolta the Black

Where some of the mystery of the planes is revealed, an unusual journey undertaking, strange creatures met, a perilous and reckless experiment undertaken and a tireless foe enraged.

Autumn 2,304 Meldigian Reckoning

The sanctity of Little Boy Mountain has been violated and the party has been stripped of some of their most valuable possessions after the flight of the enemy wizard Zolta the Black. Intent on retrieving their possessions the party decide to train to hone their powers and to then seek out Zolta and exact a bloody revenge.

The party first attempts to learn of Zolta through their various contacts in the Wizards guild and the thieves guild. The party learns of a guild of assassins which they believe is connected with Zolta and make contact with guild representatives. Only after contacting an array of contacts does the party learn the location of an alehouse which is a front for the assassins guild. Using magical means the party learns that Zolta is heading this guild after slaying the old guild master. The assassins live in fear of Zolta for they believe him to be a demon in disguise. The party then takes to scrying on Zolta and indeed his demonic form is revealed. Using Dimensional Folding the party attempts to attack Zolta but is foiled when he suddenly disappears. The party later learn that he has shifted to another plane of existence.

The party decides to learn more of the nature of their foe and to this end consult Willard the sage. Not been his area of expertise he makes an appointment to a colleague of his, Taramis Thalangus - a retired adventuring mage of reputedly great power, who has traveled the planes and sells his unique knowledge at a price. Here the party learn that their foe is not a fiend but one of the dreaded Githyanki, a warrior race that inhabits the Astral plane. The party is warned that the Githyanki are powerful foes who have a fearsome reputation for their prowess in combat, their magical skills, and their hatred of other races. Taramis warns the party that the Githyanki are relentless in their hatred and lust for revenge and that they have the power and numbers to wreak destruction upon any they consider their foes.

Ignoring this the party decide that they will seek out Zolta on the Astral plane and Chutikik procures some specially constructed tuning forks to enable a casting of a plane shifting spell to transport the party both to the astral and back from the astral plane to their home prime material plane. The party shift into the astral and are amazed by the strange environment they are in which is absolutely silent and in which there is no need to breath and their bodies float weightlessly. On the astral thoughts control movement and the physical traits of strength and dexterity are meaningless and replaced by the traits of intelligence and wisdom. On the astral spellcasters are supreme. The party experiment in astral movement and combat and soon set of in search of Zolta by imagining that they wish to travel to the location of some of their lost magic items. After a hard to determine time of travel owing to time seeming to lose it’s reference as no hunger exists, the party finally sees something on the astral, a disk of metallic blue. This is investigated and it is discovered that this colour pool cannot be seen from the other side. Ankara decides to stick his hand in it and his hand disappears into the colour pool without appearing on the other side. Thoros thinks this is a waste of time and decides to see what happens if he passes through the pool from the reverse side. He does this and disappears. Oh shit! - where has Thoros gone?? The party scry for Thoros and find him in a prehensile jungle on a prime world from where he is rescued. Lucky for Thoros he didn’t find himself in a world of lava or on a plane with a noxious atmosphere somewhere in the Abyss. The party continue and some time later on encounter a strange winged golden elephant some 2’ long. This creature is a holyphant and goodheartedly shares some information with the adventures.

The party continues their astral journey and after an indeterminate amount of time sight a strange astral fortress. The fortress is built in, and projecting out from, a roughly spherical pieces of astral debris 200’in diameter. Four towers jut out from the central section at roughly symmetrical angles. A fifth projection, longer and thicker than the towers, is topped by a bulbous end with four smaller towers jutting out near the edges of a set of large double doors. Wondering how to approach this strange fortress Ankara realises that the party simply needs to locate the parties missing treasure by way of scrying and to then dimension fold to where it is to retrieve it. This is done and the parties missing equipment is found in a small stone 10’ x 20’ room. The party retrieves their gear then dimension folds away before shifting back to their prime world and returning to little Boy Mountain.

Upon their return to LBM the party decides to hide their treasure in magical pits within the stomach of Chag. (Details to be supplies at the next adventure) The party also procures a huge supply of lead flashing which they use to cover one room in the LBM in an attempt to prevent scrying and the ingress of interplanner and teleporting creatures.

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Introduction ] Halls of Tizen Thane ] Trouble at Embertrees ] The Chagmat Spiderfolk of LBM ] Attack of the Fishmen Assassins ] The Desert Light ] A Dark Rising at Irilian ] A Wander in the Forest ] The Retaking of Blue Hills Keep ] The Valley of the Earth Mother ] The Battle of Dungaelen ] The Forest of Doom ] The Dragon Hunt ] The Wandering Trees ] The Forgotten Temple of Tharizdun ] The Quest of the Great Oak ] The Sacking of Little Boy Mountain ] [ The Hunt for Zolta the Black ] The Abduction of Pharin ] Assault on the Githyanki Fortress ] The Githyanki Offensive ] White Plume Mountain ] Tomb of Horrors ] Necklace of Brisingamen ]